Marlboro Spring Recreation League Basketball Rules
- All games will consist of two 21 minute halves with running time. Halftime will be two minutes.
- Clock stops:
- during all time outs
- on every whistle during the last two minutes of the game **Exception** If point differential is 15 or greater during last two minutes the clock will not stop except for timeouts or injuries
- on ALL foul shots….the clock will then be re-started when foul shot is rebounded if missed, or is put back into play if it is made. The 6 players lined up for the foul shot may enter lane to rebound on the shooter’s release. All other players must be lined up outside of the 3-point line, above the foul line extended and may not enter until the ball hits the rim. Shooter may not enter until the ball hits the rim.
- the clock will stop for 20 seconds during substitutions at the 14 minute and 7 minute marks of each half.
- This is not a time out and the clock re-starts after 20 seconds.
- If a team needs more time they must call a time out.
- Each team will have three full timeouts per game and one additional timeout per overtime period.
- Overtime periods will be two minutes and the clock stops on every whistle. There is no maximum number of overtimes. Overtime is considered a Free Play Session. (Coach’s discretion on substitution)
- Three point shots are allowed in every division.
FOULS AND FOUL SHOTS
- Players foul out of a game on their fifth personal foul.
- On the 10th team foul in each half, or 3rd team foul in the last 2 minutes of the second half, one and one is in effect. (If first foul shot is made than a second foul shot is granted). There is NO double bonus. It will remain one and one regardless of number of fouls.
- Foul shot lines are as follows: Please note that the 6 players on the Hash marks are allowed in the lane on the release of the basketball. The shooter, and players situated outside the 3-point line are not allowed in until the ball hits the rim.
- Boy 2nd & Girls 2nd/3rd: two hash marks in from regulation line and allowed to cross line on follow-thru.
- Girls 4/5: regulation line, allowed to cross line on follow-thru
- Girls 6 & 7/8/9: Regulation line, not allowed to cross line on follow-thru
- Boys 3 & 4: regulation line, allowed to cross line on follow-thru
- Boys 5 – 12: Regulation line, not allowed to cross line on follow-thru
- Any player ejected for two technical fouls or coach assessed two technical fouls, will be suspended for the next scheduled game, including playoff games. A coach’s technical fouls are cumulative. If you get a tech in 1 game and a tech in another you get suspended 1 game. Coaches are required to report technical fouls to the Coordinators and Scorekeepers will report all technical fouls to the league.
- Man to man and zone defenses will be permitted in all divisions.
- In Boys 2nd & Girls 2nd/3rd Divisions: prior to final minute of game all defenders must remain inside the 3 point arc until ball handler completes one pass to another player in the front court This rule only applies when the offense is “walking” the ball up the court and allowing the defense to set. When there is any type of “pushing” of the ball, the defense is not required to retreat to the 3 point line, and only must retreat back to half court (no pressing).
- No defense will be allowed in the backcourt until:
- boys 2nd & 3rd --last minute of the game
- boys 4th, 5th , 6th -- last two minutes of the game
- boys 7th – last four minutes of the game
- boys 8th through 12th -- pressing allowed for the entire game
- girls 2nd/3rd -- last minute of the game
- girls 4th/5th, 6th & 7th/8th/9th – last two minutes of the game
- girls 10th through 12th – pressing allowed for the entire game
- If the whistle stops play due to defense in the back court when such defense is not allowed, the whistle will result in a delay of game warning. The second such infraction in the game will result in a technical foul with two foul shots and possession of the ball being awarded to the other team.
- If a team is leading by 15 points or more, no backcourt defense will be allowed by the team that is leading.
There are not meant to be any “loopholes” in the rules below. If you think you have found one, it is not intentional, and should not be exploited. ALL rules are intended to keep playing time minutes as fair as possible for all players present at a game.
All games in all divisions are two 21 minute halves with 3 segments of 7 minutes each.. So 6 total segments.,
- All players present for start of game must play a minimum of three full segments
- With 8 or 9 players everyone must sit at least two full segments and everyone must play at least 1 full segment in EACH half
- With 6 or 7 players everyone must sit at least one full segment and play at least 4 full segments.
- All players late for start of game
- The player cannot play in first half at all
- In second half they MUST play two segments, and cannot play 1 or 3
- Players who are not at game before start of second half may NOT play.
- In General
- With 9 Players-3 will play 28 minutes and 6 will play 21 minutes
- With 8 Players- 6 will play 28 minutes and 2 will play 21 minutes
- With 7 players-2 will play 35 minutes and 5 will play 28 minutes
- With 6 players-6 players will play 35 minutes each
- Substitutions can be made at any time provided that players have fulfilled all of the playing and sitting time rules. This really means that the extra 7 minutes that some players are playing can be divided up. As an example, with 9 players, if all have played their 21 minutes, rather than only having 3 players play 7 minutes each, you could have 6 players play 3.5 minutes each. The EXTRA time can be divided among as many players as you like.
SPECIAL PLAYING TIME RULES
- When a team with 7 players present is playing against a team with 8 players or 9 players present :
- Per playing time rules, the team with 7 players will have 2 players that play 35 minutes each. Team with 8 or 9 will have NO players play 35 minutes.
- Players rated 3.5 or higher MAY NOT play 35 minutes. The extra time must be given to players with a rating or 3 or less..
- This rule DOES NOT apply for teams with 6 players. With 6 players, all players present will play 35 minutes per the playing time rules, regardless of how many players the opponent has present.
- This rule DOES NOT apply if both teams have 6 or 7 players present. When both teams will have players playing 35 minutes, the coaches are free to play whichever players they choose, including players rated 3.5 or higher
- If a game goes into overtime, it is free play and the coaches may play any players they like, regardless of the situation.
Playoff Rule: If one team only has 5 players, the opposing team can modify playing time rules to the extent that every player must still play a minimum of 3 segments but there will not be a maximum playing time rule in effect and a player is eligible to play the full game.
- In the event of an injury:
- All playing time/rest rules must still be adhered to; Be aware of who you are subbing into the game so as not to violate the rest time rules. If you sub a player into the game for injury, that segment DOES NOT count as a rest segment.
- If it is impossible to meet the rest requirements when subbing for an injured player, the OPPOSING coach shall decide which bench player can substitute and not be legal.
- The injured player can re-enter game as soon as ready with the time missed due to injury considered towards the consecutive minute playing time rule.
- Players must play their required uninterrupted segments regardless of how many personal fouls they receive. There are no substitutions for players in “foul trouble” during their uninterrupted segments. If a player commits their fifth foul during any part of the game, they are disqualified.
- When "Pool Players" are required
- A Coordinator can assign or approve a "pool player" to a team to avoid forfeits or so a team can field 6 players for safety reasons.
- A Coordinator can assign/approve a player from another team (with a rating of 3 or lower) to play in a game and the game will count in the standings.
- Coordinators must be notified and approve any pool players prior to their participation.
- The opposing coach will be notified by the coach and/or coordinator with as much notice as possible.
- The "pool player" should have already played in his or her game if that game is on the same day.
- Pool players must play one of the “lesser” time slots for the given number of kids. For example, if a pool player is your 7th player, the pool player must play 28 minutes, not 35 minutes.
- A Pool Player cannot be used in the playoffs.
Playing time rules must be followed without exception. Coaches are responsible for adhering to this rule which is designed to give all of our players in our recreation league a fair opportunity. Coordinators will be responsible for monitoring playing time rules.
Violations may result in forfeits and/or suspensions
In the event of a perceived playing time rule violation-
In the event that one coach believes the opposing coach has substituted in a way that is not legal, they may call a time out and notify the referee that it is about a rule violation. They will discuss with opposing coach and If they agree; the violation will be corrected immediately and the “protesting” coach gets back his time out.
If the coaches agree after discussion that there was no violation, the protesting coach is charged the timeout.
If the coaches cannot agree on whether there is a rule violation, the protesting coach is charged his time out, and reserves the right to protest the game with the rec basketball rules committee.
Games should not be protested unless the time out has been called and the violation discussed between the coaches at the game.
- We will attempt to make-up games that are cancelled due to weather or our inability to use the school gyms. Coaches should check with their Division Coordinators.
- All teams make the playoffs.
- If a team is winning by 20 points or more, they must keep their defensive players inside the 3 point arc. Coaches are encouraged to not have their teams run up the scores. Some suggestions when a team is winning by a substantial margin:
- Change up the positions the kids normally play in
- Challenge your team to make 3 or 4 good passes and cuts before shooting
- Have your team always walk the ball up the court rather than fast break
- Work on a more complicated play you have not mastered yet that you may need for a future game.
- Try a new defense (must be inside the 3 point line)